Hello, I would like to find explanations on how a 3D graphic card works, I always find papers on very sharp subjects, dealing with one or two functions of the card (which are very interesting), but what I would like is a global explanation on the organization of a graphic card, something like a course on graphic cards… Does that exist?
I don’t know about any courses, but i’m sure some exist…somewhere
Here are two books that discuss graphics cards though:
- [li] Real-Time Renderin (2nd Edition) : This book explains how the individual modules are organized in graphics cards. Near the end they have a chapter on how a few cards work.[*] Computer Graphics: Principles and Practice in C : This book has it all! It talks about graphics hardware to a very fine detail. Not only that, if you bought this book, you’d have SO much information about computer graphics at the tip of your fingers. This is a REALLY REALLY good book.
Edit: The second sentence is a bit misleading. The books aren’t meant to talk about graphics hardware. It’s about how the math behind them works, and different algorithms for topics like lighting, bumpmapping, culling, etc.
[This message has been edited by HalcyonBlaze (edited 03-13-2003).]
Thanks a lot