Hi,
(This question has actually been asked before but not answered, so let’s try again…)
I need to use the texture equivalent of gouraud shading on a triangle. That is, somehow assign a differet texture to each vertex - and smoothly shade the triangle.
Multitexturing/env_combine/multipass texturing have great blending capabilities - but these seem to be per triangle. I.e., you can’t change textures between glBegin() and glEnd(). At least, I could not find a way to do so.
To sum up, does anyone know how to assign different texture images to vertices in order to smoothly shade these textures across a single triangle?
thx