is there a good way or even a way or an easy way basically to use glut in Borland Builder C++?
The easiest is of course to download Borland compatible libraries: http://sites.netscape.net/ptrpck/borland.htm
GLUT libraries can be found on many other places like: http://www.gnt.net/~heiman/
If you download the sources do the first page has makefiles.
I’ coding with Borland C++ Builder 5.0. If you post your E-Mail address, I would
mail you my whole glut SDK and a sample Project (GLUT_FRAMEWORK) for C++ Builder.
YOU WOULD START LIKE A ROCKET!!!
Im useing borland, and im haveing problems with getting the gluPerspective to work,
i need a resource that explains in more detail what it takes to operate OpenGL.
If you are using c++ builder and want to write OpenGL apps using glut or even the win32 API (like in Nehe’s tutorials), just open a new console application, delete the code written by the wizard and paste your c/c++ code.
C++ builder will just work like any other c/c++ compiler, you don’t need VCL to write OpenGL apps.
If you want to use glut, don’t forget to download the borland compatible libraries or to create the .lib yourself like that: http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/002384.html
Originally posted by Eber Kain:
[b]Im useing borland, and im haveing problems with getting the gluPerspective to work,
i need a resource that explains in more detail what it takes to operate OpenGL.[/b]
It might help if you could explain more about what your problem is. Just saying it doesn’t work won’t help us help you much. Is it a linker error? Or are you getting unexpected results? Things getting clipped?