Has anyone any information about the algorithm underlying the Nurbs (not the polygon!) tessellator of GLU?
Any suggestion and any contact will be really appreciated.
Thanks.
http://developer.blaxxun.com/developer/contact/3d/nurbs/spec/nurbsinvrml.pdf
http://www.bitjazz.com/bitjazz/
(they have a non recursive nurb algo but I don’t know if they are willing to share)
Heavy stuff happy reading