I’m not to familiar w/ this function.
I was wondering if anyone could give me a hand.
Im using the TK libs. here is sudo code for what i have so far. i want to take one of
these textures and cut it up and store it as
images = tkRGBImageLoad(“BIGMAP.sgi”); glPixelStorei();
glGenTextures(2, &texture);glBindTexture(GL_TEXTURE_2D, texture[x]);
Then when i go to bind the texture i just use:
before i start drawing.
The problem is my computer doens’t like to
do loadimages more than 8 times or so.
So breaking up lareger images into smaller
textures would be ideal.