glPolygonStipple() and rotation

Is there any way to rotate a polygon as well as the 32x32 bitmapped pattern that i’ve created? In other words, will my polygon stipple rotate along with my polygon? Thanks!

The pattern is rendered in screen coordinates, independent of the triangles orientation and shape. You can, however, upload the pattern as a texture instead and map it on the object if you want the pattern to follow the it.