This will be a really newbie post; I’m just looking for general direction/advice.
I want to draw a 32-bit bitmap with a format like ARGB (A8 R8 B8 G8). In glDrawPixels there is no GL_ARGB format , but I see a GL_UNSIGNED_INT_8_8_8_8 type option.
What’s the simplest way to do this? Is there some way to convert from ARGB to RGBA, either in OpenGL or with a specific image editor? (I’m pretty sure DirectX has functions for this type of situation).