Glclipplane in openGL

Hi All,

         I am working in webGL. Now i am trying sectional view( clipping ) in webGL. I am refer the concept of openGL glcliplane(). I want to know in the glclipplane() function [b][i]glenum plane[/i][/b] is planegeometry or plane in a frustum.

Thanks in Advance.

It’s an enum specifying which plane to operate on, e.g. GL_CLIP_PLANE0, GL_CLIP_PLANE1 etc… up to GL_MAX_CLIP_PLANES-1.

However, I don’t think WebGL supports the glClipPlane API, you might need to manually clip your geometry.

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