glClearColor() question

My question is similar to the one asked a while ago here:
Why id[3] (Alpha component) is 255 after that?

unsigned char id[4];
glClearColor(0, 0, 0, 0);
glReadPixels (10, 10, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, id);

R, G and B are properly zeroed.

I have voodoo2, could this be the reason?

Thanks for your help.

Are you sure you have a destination alpha channel?

So if i get it right the problem is I don’t have 4th component of my color buffer for alpha values…?

Previously I only needed source alpha, I thought it’s obvious it’s possible to use alpha destination.

My voodoo2 still surprises me , some days ago I also discovered it doesn’t support glColorMask()…before I thought it’s a basic of OpenGL