Yes, another newbie on glBitmap()
I’ve googled a little and looked at older posts in this forum, but no one seems to wonder, like I do, whether or not there’s a way to get glBitmap to accept bitmaps with “reversed” scan-line order, or at least draw them from top-to-bottom? (as in: My bitmaps are drawn upside-down)
It’s said that glPixelStore influence glBitmap(), but I can’t see anything relevant there.
I have a lot of font files where the data is in this (for 2d rendering) normal order, and I’d like not to have to massage the data on load.