I’m making a MD3Loader at the minute and just rendering the wireframe of the model.
i was drawing all vertices using glVertex3f but i changed it to the glVertexPointer(), glArrayElement() etc…
the problem is that it’s now MUCH slower (when it should be faster?) any ideas?
i know i’m being vague but the code is like this
for each model (upper, lower, head)
for each mesh in model
for each triangle in mesh
recurse through model heirarchy…