As much as everyone is hailing the GL2 shading language, I’d really like to see an implementation of the rest of GL2 - the non-shader related parts.
As far as I can see, it wouldnt take much to develop - most of whats needed already exists in driver specific extensions.
NVidia seems rather intent on having people use Cg. I’m somewhat surprised they havent released a GL2 implementation w/ Cg as the HLSL, substituted for glSlang until it’s ready. They certainly would be able to gain more of a foothold taking that approach, and developers would get the benefit of GL2-access now.
Of course, it would be even better if it wasn’t exposed via the GL-extension mechanism…
I guess its a pipedream, but its a nice one.