GL_TRIANGLE_STRIP & tex coords??

I want to draw using GL_TRIANGLE_STRIP
instead of GL_TRIANGLES

It confuses me, since every second element gets flipped (mirrored)
tex coords ( it makes sense since Im only providing 2 values during
the sequencing ) but is quite unusable.

Any suggestions anyone?

Thanks in advance

Just make sure each vertex has the same texture coords as when submitting triangles and you should be fine. It sounds like you’re somehow flipping your indices/vertices. Try looking here:
It shoes the ordering of various OpenGL primitives.