Hey, I want to query and find out how much order wil opengl allow me to specify in my glMap1() and I specify the function as :
GLint* ptr ;
::glGetIntegerv(GL_MAX_EVAL_ORDER , ptr) ;
Just after using the glMap1() and enabling the GL_MAP1_VERTEX_3, i use the glGetIntegerv() and the program crashes at this function at IALMGICD.dll with some address access violation.
Can anyone tell me on how to get the max. order possible to specify?