I’m quite new to pure OpenGL programming and actually this particular question comes from a cross-platform game SDK I’m using called ShiVa 3D which implements OpenGL… Whenever I open the ShiVa editor I see the warning “GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT”, and unfortunately no one on the ShiVa forums seems to know what the cause might be. What does this message mean exactly? All my textures are power-of-two dimensions, and that’s the only potential solution to this warning message that random googling has led me to…
edit: some further experimentation shows that no single model in the environment appears to be the cause-- removing them one by one (twice, alternating which was removed last) didn’t make any difference until they were all gone and the environment was empty except for a light source entity. Removing only the light source entity also stops the warning, so I’m not quite sure what to make of this… is there a problem with my light source entity or might there be some problem with any (or all?) the models it casts light on?