A quick question whose answer I suspect will be more compilcated: What is the status on GL 3.x on consumer (i.e. not FireGL) ATI/AMD video hardware? In lines of that question what is the status for ATI/AMD consumer hardware on:
- Uniform Buffer objects?
- Texture buffer objects?
- Texture integer support?
- Framebuffer objects: mixing formats?
if GL 3.x is not ready on consumer ATI/AMD cards, then what is the status of GL_ARB_framebuffer_object with respect to (4)?