I’m pretty new to OpenGL so just have patients with me please. I have implemeted a roam engine in our current terrain engine, I have spent so much time at the algoritms that I haven’t had the chance to learn OpenGL that good. But I was woundering if you some way could let gl calculate the texture coords for you. I need that because calculating them on my own takes to long time because the triangles change their state and size all the time.
I hope you get it, it’s still early in the morning and I haven’t had my coffe yet.