I’m not an OpenGL expert by any means. Nor am I an intermediate OpenGL dude. I know the bare minimum of OpenGL. I can draw polygons on the screen, I know basic lighting stuff, etc.
However, I know nothing about the stencil buffer, extensions, GLSL, etc… I don’t even know anything about shaders in general other than roughly what they do, but not how to use them.
My question is, what should I work on after learning the basic OpenGL stuff? And where would be a good resource to look for this stuff? I’m just not sure of the order in which some of this stuff could be learned. If I knew what to tackle next, I could google, but I don’t want to try learning the GLSL if it’s going to require the use of extensions which I don’t know how to use along with the stencil buffer, just as an example.
Think anyone could point me in the right direction? Thanks.