Frame Buffer Object

Dear All,

What is the real use of Frame Buffer Extension.
Where can I use?


What do you mean by “real use”? This is an extension used to render to offscreen render targets like textures.
You can use it to render to offscreen render targets, like textures :slight_smile:

Zengar, yes but what is the real real real use of FBO? By real, I mean in the real world, not in some fantasy world.

Are being ironic, or is it a serious question?

V-man, check out this thread which shows an application that uses FBOs to record real-time sampled data into a texture.