Forward Shadow Mapping

I found an article that present an algorithm that claimed to be the fastest way to make a real time soft shadow and it calls :

" Forward Shadow Mapping " .
The link is

In that page there is a link to a ps document. I download it, but it’s contains only the abstract and introduction.

Maybe someone know this algorithm or any link to the full artical ???


You can get the full paper from

I’ve skimmed through it, and it seems like something that really needs hardware support in order to be useful, though.

  • Tom