Forcing Texture perspective correction ?

Hi, i’m writting a little demo. The thing is not going bad but some textures are not ‘perspective corrected’. I use ‘glHint’ with GL_NICEST param., but as you know is just a hint. How can i FORCE the opengl to render in perspective correction ?

The problem with physics is that sometimes when you get too close to the rendering plane, the distortions must happen. This is the way we calculate projections, especially because such matrices are not linear. Try to view from a greater distance, and set up appropriate unit-length to model-size aspect.