Fonts in OpenGL


I’ve learned two tutorials about fonts (from NeHe and GameTutorials) and I dont know which method of using fonts is the best: reading font from file and then render it as a texture (NeHe) or use system fonts and rasters (GameTutorials). Which is the best?
for example fastest

thanks for help


Texture mapped fonts are usually faster than bitmap fonts.

You will find more info here : (btw this link is on home page)

My choice for text display is FTGL.