When I’m enabling fog, my polygons get distorted. The strange thing is only the polygons that are clipped have this problem!
Here’s a picture to explain it better: http://baskuenen.myweb.nl/images/lserr.jpg
I’ve tried different depth settings and glFog with GL_EXP and GL_EXP2. but this doesn’t help!
Is there someone who also had this problem?
[This message has been edited by BasKuenen (edited 10-17-2000).]