Hi; I’ve implemented foam in my engine (when the water touch the land), but i wanna know from u what kind of tricks i can use to hide the line that appears where the water hits the ground…in games like Far Cry u cannot see that line…if u want i can put some screenshots…

in FarCry I think they just have a special strip along the water, that slightly hovers above water and sand, using smooth blends the edges of the polys are never visible