fmod / bass in VC++

Can anyone tell me how to setup either of these in VC++ for use in my OpenGL programs?
I just need to know which files go where…

PS sorry I know this is off topic but I was hoping for a little help anyways


put the fmod.dll in your program directory
put fmodvc.lib to your lib directory
put fmod.h to your includes directory

then just include fmod.h in your code and to linker but fmodvc.lib

PS. FMOD has good help file and few good examples