I am trying to learn opengl by following a tutorial. The tutorial uses external libraries (glfw, glew, glm,…) and I want to get them working from an empty project (I have not used external libraries before).
I am using windows and visual studio 2010 and downloaded the 3 libraries from their websites and extracted them to my project folder. glew and glfw both have include and lib folders which I added in the properties. glm does not have those folders so I am not sure what to do.
However still nothing is working I get Link 2019 and Link1120 errors saying that there are a lot of things undissolved when I call functions from glfw or glew. In the tutorial samples there are some entries in the linker properties under additional dependencies
kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib glu32.lib opengl32.lib external\Debug\GLFW_276.lib external\Debug\GLEW_190.lib
But I don’t think I extracted those files from the downloads. I could use the files from the samples I suppose but how do I get the libraries running without them?