I have a problem which is not OpenGL specific, but maybe you can give me some pointers.
I have an irregular distribution of points in 3D space, and I need to generate a surface that contains all these points. Ie I would like a set of triangles with vertices taken from the set of points, which contains all the original points. In particular, I would like to know how to update this surface when a new point is added.
Has anyone come across this problem before? Any help would be greatly appreciated.