I am getting this error in a compute shader and I have no clue what this means, I have this code
void main()
{
ivec2 Coordinate = ivec2(gl_GlobalInvocationID.xy);
vec3 LightDirection = vec3(0.0, -1.0, 0.0);
RayPayload Payload = DispatchShadowRay(Coordinate, LightDirection);
float ShadowVal = 0.0;
if(!Payload.InLight)
ShadowVal = 0.5;
imageStore(ShadowBuffer, Coordinate, vec4(ShadowVal));
}
this code works fine but if I introduce another DispatchShadowRay Function
RayPayload Payload = DispatchShadowRay(Coordinate, LightDirection);
RayPayload Payload2 = DispatchShadowRay(Coordinate, LightDirection);
as an example I get the error fatal error C9999: unexpected expression in DUI_foreachId. I did some googling and couldn’t seem to find an error for that this actually means. I think its talking about the global invocation ID but I don’t understand why introducing extra code/function like that can cause this.