Anybody know way how to do fast lights and realistic(gl_lights - slow)? I saw per_pixel lights on NVidia site, but it for GForce card(i have Riva TNT2). Does anybody know where i can find some information or CODE(better)?
Fast AND realistic, huh? Like eating the cake but still have it. Anyways, try this one.
I need some thing like this
You need register combiners which your card doesn’t support. They’re only available on the GeForce family.
Incidentally, per-pixel lighting on GeForce class cards is MUCH slower than just using the standard OpenGL lighting.
For a TNT2, pre-calculated lightmaps on static geometry is probably the best you are going to get.
I find something which i wanted but it little slow! Who need this…