If I have a floor constructed by bunch of textures I see places where these textures are connected (I can recognize elements of the floor - textures). How to make the floor as a whole floor, not a bunch of textures which anyone can be recognized by my eye?
How to make a floor smoother?
you need a kind of texture whose left side fits with it’s right side and top fits with bottom…
I know this, but I load textures from wolfenstein!!! These are really good! (walls and floors)
I am asking are there any function wchich fix a little this problem
Use the following texture parameters:
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
This should hide the joins on your polygons.