Ext & VAR ?

hi all,

i use nvidia, and i wonder (i’ve seen it around) what are the difference btw these & which one is best ?
Vertex Array Range 1&2, Vertex Programm, and Compute Vertex Array.
i think that it’s var the best as many are using it, but it’s maybe because it’s the more easier…

what are the advantages ? what are the advantages to use texture extension too ?

at the end, opengl is transformed to openglext, isn’t it ?

thank you all for the friendly.

See answer(s) in the Adv forum

i’m just going to see it.
so if it is, this post is considered as CLOSED !!

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