i use nvidia, and i wonder (i’ve seen it around) what are the difference btw these & which one is best ?
Vertex Array Range 1&2, Vertex Programm, and Compute Vertex Array.
i think that it’s var the best as many are using it, but it’s maybe because it’s the more easier…
what are the advantages ? what are the advantages to use texture extension too ?
at the end, opengl is transformed to openglext, isn’t it ?
thank you all for the friendly.