Explanation of OpenGL Error


I keep compiling my file and I get an “Error freeing OpenGL context” message.

Can someone explain to me what this error means?

a bit more information would help.

which os, pure opengl or additional libraries like glut?

and maybe some code could help, too.

Hi Powergirl, your error probably com from a bad manipulation of any context (device or rendering context such as Win32 lib), but just like said GreetingsFromMunich, we need more information to know from what this error is appeared, I suppose that you can verify the different context you’re using in your application