EGL for full OpenGL?

We have the EGL specification for OpenGL ES, but what about the full OpenGL case?
Is this on tracks for OpenGL 3.0 or before or nothing is planned?
If it’s on tracks, will it support the multiseat desktop: N users, P GPUs (each with a specific number of heads)?
Or shall we play the minimalist game? EGL for full opengl would be EGL for opengl ES (all the multiseat support would have to be implemented customly above this API).

What is EGL?

“EGL is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. It handles graphics context management, surface/buffer binding, and rendering synchronization and enables high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs.”

So it’s more simple and window system independent replacement for WGL, GLX etc.