does web Browser in VR support render using user’s custom renderBuffer as the eyeBuffer of the XR device?
Thanks!
VR on the web is through WebXR. I am not familiar with how it interacts with the runtime, but it definitely does not submit a raw eye buffer sent to the device. There are some WebXR implementations that use OpenXR, which means they submit their eye buffers as an XrSwapchain image just like a non-web OpenXR app.
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thanks, i know it’s available by APP, but still donot know whether it’s possible by Browser.