[QUOTE=Dark Photon;1292485]That sounds right. Here (not that this is an authoritative source), it lists OpenGL 1.5 as the latest on Windows and OpenGL 2.1 as the latest on Linux.
You might consider downloading GL Caps Viewer and uploading a report for your GPU+driver. Then we can see it there.
The Linux support is likely provided by Mesa3D. In Linux, GL_RENDERER may look something like “Gallium 0.4 on llvmpipe (LLVM 0x300)”, which is Mesa3D via their Gallium3D driver.
However, on Windows you can run with Mesa3D libraries providing you OpenGL support (or OpenGL ES, or Vulkan) instead of your Intel GMA graphics driver.
On your GPU (see this Mesa3D support matrix), Mesa3D is likely to only implement the graphics pipeline in software (CPU), but potentially provide OpenGL 4.6 level capability. That’s better than what you have now, and may get you by until you can upgrade your system. If it’s a simple game, it might be good enough. If the graphics are very demanding, that could be too slow. It’s worth a shot anyway. Here’s the Mesa3D download link: Mesa3D Download.[/QUOTE]
Thanks for your response!
I have downloaded GL Caps Viewer and tried opening it, but it gives me Stopped Working so I can’t show you that. But searching on google, i found similar tool called “GPU Caps Viewer”. idk if that works, but here is all the GPU Data Exports - https://pastebin.com/sRHguZPg
I am interested in Mesa3D implement, Software rendering is also ok for me (At least its better than Old OpenGL 1.4 Hardware Acceleration). But I have no idea how to get to work with Mesa3D for Windows. There isn’t a good setup guide or anything. Sorry for asking this, I am still a noob and have no idea on how to build Mesa3D.