Does the complex shader can report GL_OUT_OF_MEMORY

I have a complex compute shader which contains 577MB ssbo memory,and as the topic said, a compiler error appears when compiling and linking shaders,and use glGetShaderiv(shader, GL_COMPILE_STATUS, &status) returns GL_OUT_MEMORY,and the GL_INFO_LOG_LENGTH is always 0, and no compile error is reported but couldn’t compiler shader.



Guessing at GL_INFO_LOG_LENGTH size

Could not compile shader 37305:

Does it mean the ssbo memory is too large to compiler the shader?

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