I was just trying out some glList stuff, and noticed it was really faster then just drawing the stuff myself.
But I just have a question about coloring the object in the list.
I build the list with glColor3f() and glVertex3f() calls and when I call glCallList() I get all the polygons I draw to get all the same colors. Logically, ofcourse.
So I tried to give the List all kinds of grey
shades, and set a glColor3f() before I call the list, with only the blue color 1, and the rest zero. But I still get a grey shaded polygon. Is there anyway to use one list, but I assign the color at a later stage?
[This message has been edited by Sjonny (edited 04-09-2000).]