Display lists vs textures

I wonder if there’s any why to optimize texturing by using display lists. I’m drawing some 3d terrain and is there any of display lists to make it run faster?

Thanks in advance!!!

Textures used to be put in lists way back before texture objects were intorduced.You don’t need to do that now.

But if you’re currently using immediate mode (glBegin/glEnd, glVertex and so), putting them into display lists can make it a lot faster anyway.


Yes! I’m using immediate mode. And my little question is - how to put a texture into a display list ?