Display Fonts/ Texts Opengl

Hello everyone!
So today the problem I have is displaying the text/font itself. A lot of online sources recommend using bitmap, but I wasn’t able to get anything display(i’m still fairly new to OpenGL). Could someone help me walk-through the process of just displaying fonts. I’m doing this because I want to display the mouse coordinates on the screen. I also have implemented a skybox, so I’m thinking that the fonts should be on top of that skybox texture. Thanks for all the help!

I’m using iCarus Scene Engine 3.0, C#, OpenTK