Displacement texture Mapping in opengles

I need to do an application similar to this [Morfo] http://itunes.apple.com/us/app/morfo/id418900007?mt=8 . And I posted a question [here] ios - opengles display human face in iphone - Stack Overflow where the answer states the solution is “[Displacement Mapping]” http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Influence/Material/Displacement . And I googled this to do it in opengles. I couldnt get how to start and implement this in opengles. Can someone give me some starter on this?

For learning OpenGL ES 1.1 and 2.0, I highly recommend the PowerVR SDK which you can download from:

http://www.imgtec.com/powervr/insider/s … /index.asp

Start with either the Windows or OSX PC Emulation versions.

This SDK includes Training Courses with complete source code in C++. TrainingCourse number 28 is called: DisplacementMap. Check it out.

Regards, Clay

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