Is there any way I can disable the near clipping plane? Or at least, make it approach 0 without distorting my world?
I’m currently using the following:
glFrustum(-1.0, 1.0, -1.0, 1.0, near, 200.0);
near = 1.0 in here. Although it works fine, gl is clipping my polygons 1.0 meters away from the camera, which is bad. Appart from scaling everything up (by a factor of 100, which is bad for the z-buffer), what would be another solution to my problem?