I know this isn’t an OpenGL question but I’m developing an OpenGL-based game-engine and I need to disable the keyboard delay and increase the keyboard repeat through Win32 on Visual C++ 6.0. Could someone tell me how this is done ? Thanks ahead for the help.
Have you tried to check NeHe’s lessons about keyboard events (lesson 7 maybe) ? And MSDN’s keyboard events article ? This may be helpful.
Problem solved. Thanks for the links.
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