I wrote a little win32 OGL demo which has 4 lights rotating around a textured polygon and while it seems to work perfect on tnt/tnt2 chipsets
the texture on the polygon does not show up and the polygon itself is unlit
on different cards (G400 and GeForce??)
has anybody else experienced the same problems in general - different behaviours on different cards
I’m using GL_MODULATE in my glTexEnv() call
as well…
jeez this is beginning to frustrate me -
if something works perfect on your development machine how the hell do you know its going to work on other peoples machines…? Is this a driver issue ?
I guess thats what pre-release to the alpha of the upcoming beta release is for eh…
[This message has been edited by mike j (edited 02-24-2000).]