Hi all! One question on-the-fly.
Loading 10 textures 256x256 each is too much for a mobile phone?? Each texture weights about 10KB.
I’m asking this because I’m having problems with my application on Nokia 2nd edition devices. I’ve noticed that application stops loading after 4 textures, that is the 5th is the one creating the problem.
This is almost surely a memory issue, so I was wondering if what count on texture memory limits are the dimension (256x256 is huge image matrix) or the effective weight in bytes.