I got a 32bpp texture wih an alpha channel, and a few holes in it.
Is there a way to write to the depth buffer only the texels with alpha!=0 ?
[ul][li]Dont want to disable depth writing.[/li]Sorting wont do because i want polygons to intersect.[/ul]
I think it might be possible, cause trees made of 2 intersecting masked textures are quite common.
I’d apreciate any help