Well, Our new GeForce 4600 Ti just came in today, and we can’t get any of the demos (wolfman, tidepool, squid, et. al) from the CD to run. After the resolution change, there’s about a 2 second delay and up comes a good old-fashioned “the instruction at 0x004af786 referenced memory at 0x000000” error.
Typical things : downloaded latest drivers from NVidia (29.4.2) checked our bios settings, etc. We’re on a 1.7 Pentium 4, 512Mb, 34 gig free on the HD. It’s a Dell 8100, that previously had Dell’s in-house GeForce 2MX installed, if that helps.
Interestingly, our in-house apps run fine so far, and I haven’t found any other demos that blow up.
Here’s my suspicion: This is a development machine, and it has lots of SDKs installed. I’m guessing one of them has a .dll in system32 that doesn’t like something the demos are doing. But using Depends, I don’t see any .dlls to call the culprit (except maybe DSound.dll?)
I even played around with the version of Glut32.dll - no change in behavior.
Anyone have similar problems? Or advice? I can live without seeing the demos, but it doesn’t give us warm fuzzies when the demos we typically rely on to make sure everythings working don’t run…