Will using a compiled vertex array help improve performance when using multitexturing? I know CVAs inhave speed when doing multiple passes, but im not sure if Multitexturing uses multiple passes. Thanks.
Multitexturing is the process of applying multiple textures in a single pass.
But there are algorithms that uses multitexturing and multiple passes.
So CVA is not likely to improve performance if you are using a single pass algo (multitexuring or not won’t make any difference).