I am developing a game using OpenGL and GLUT(fps), but I am facing a problem with the mouse cursor. The player rotates around based on the mouse cursor movement on the screen. The problem is, once the mouse reaches the screen border, the player can’t turn anymore.
Now, my question is, is there a cross-platform way to reset the cursor position? (i know i can use #include <windows> and use its functions, but I don’t want to include windows because it’s bulky and not cross-platform)