Cross platform Real-time

I’ve been working on a cross-platform solution for real-time programming using OpenGL (real-time CPU, not necessarily real time display). Not quite game programming, but some people on this list might get some use out of it. I wrote my own ‘GLWindow’ class for Linux, Mac, and Win to encapsulate the platform specific stuff. It’s at
Its main use is for reaction time based experiments, so don’t expect fancy graphics. The linux version is astill a little shaky as well, I grab the desktop to get full screen, but you’ll probably have to restart X once the program is finished to clean up the mess. I’m releasing it as OpenSource, so anyone with ideas or improvements (Linux in particular), let me know at