I am a beginner in OpenGL just learning the technology.
I am trying to figure out how to load an
extremely large bmp. I just want to show a
portion of the BMP file at a time, so instead of
loading the whole file as a texture I want to
load the desired portion. I believe the way to do this is to load the file as tiles. Does this
seem like a good approach, or is there a better
faster way to load only part of a BMP file to load as a texture. I was thinking maybe I can
load the file as 1024x1024 tiles and then
putting these tiles on a quad.
Where can I find a good tiling tutorial, I have
already read the GameTutorials.com one, I would
like to read up on this some more, any
Any input will be appreciated.